Jacky Park
Soo Min ‘Jacky’ Park
M.S.E. Computer Graphics & Game Technology  ·  University of Pennsylvania

I build rendering systems. My work spans real-time rasterization, GPU-driven pipelines, offline physically-based rendering, and production graphics tooling. I work across Unreal C++, OpenGL, DirectX 12, Vulkan, CUDA, and WebGPU.

Currently finishing my Master's at Penn. Looking for roles at the intersection of graphics research and real-time systems.

Alibaba GroupJun – Aug 2025
Rendering Algorithm Intern, Graphics Engine Team
Hangzhou, China
  • Built a graphics performance optimization plugin in Unreal C++ that automates texture scaling and Nanite activation; improved rendering performance ~30% across 5 virtual production scenes.
  • Built an OpenColorIO-based color management pipeline integrated into a proprietary Hydra Delegate renderer, aligning output with ACES animation workflows.
  • Implemented direct renderer preview image export, cutting validation time from 30 minutes to seconds.
University of PennsylvaniaAug 2024 – May 2026
M.S.E. Computer Graphics & Game Technology
Philadelphia, PA
University of Illinois at Urbana-ChampaignAug 2018 – May 2024
B.S. Civil Engineering, Minor in Computer Science
Urbana-Champaign, IL
Languages
C++GLSLWGSLHLSLC#CPython
APIs & Frameworks
OpenGLCUDADirectX 12VulkanWebGPUUnreal EngineUnityQtMayaBlender
Tools
Visual StudioRiderGitNSightRenderDocPIXJira
Download Resume